eoopf.blogg.se

Sonic generations extract models
Sonic generations extract models








sonic generations extract models

  • A program that allows you to extract AR or PFD files.
  • A program that allows you to create AR archives with its corresponding ARL file from a folder.
  • A program that separates lightmap and shadowmap texture from a complete GI map.
  • A maxscript that allows you to import light files or a light list file.
  • A maxscript that allows you to import a.
  • A program that allows you to change the shadowmap resolution of the FxPipeline Renderer.
  • A program that allows you to translate, rotate and scale a stage.
  • A program that crops GI textures from a folder of uncompressed gia-#.ar files.
  • It also supports unpacking archives from the original game, but archives created using this program are only going to work with the mod enabled.
  • A program that allows you to unpack or create LZ4 compressed archives for the PBR Shaders mod.
  • A Havok Content Tools 2010 options file that allows you to export animations for Sonic Generations.
  • Modified version of terrain2fbx to search for PNG textures instead of DDS.
  • To have a full conversion, please ensure that you've included everything.
  • A program that allows you to convert terrain models inside a folder to an FBX file.
  • A program that allows you to extract or create a CPK file.
  • Non-uniform scaling found while processing 'Foot_R'.Almost every program here works with drag and drop. Non-uniform scaling found while processing 'Thigh_R'.

    sonic generations extract models

    Non-uniform scaling found while processing 'Foot_L'. Non-uniform scaling found while processing 'Thigh_L'. Non-uniform scaling found while processing 'Hand_R'. Non-uniform scaling found while processing 'UpperArm_R'. Non-uniform scaling found while processing 'Hand_L'. Non-uniform scaling found while processing 'UpperArm_L'. PS: Forgot to mention this but when im converting the animations it outputs this to the log that may be useful in finding what im doing wrong:Ĭ:\Users\.\Documents\Projects\Sonic Generations Hacking\SonicGensModel>hkxcmd ExportKF chr_Sonic_HD.skl.hkx sn_idle_ exportedanim.kf Then use the converted animation in 3DS Max. I use the command "hkxcmd ExportKF Skeleton.hkx Animation.hkx ConvertAnimation.kf"

    sonic generations extract models

    I go to the file folder in command prompt. Just to make it clear of how I convert animations. I tried a different animation and got similar results (used the jog one this time). After this I retraced my steps and I managed to get a less deformed Sonic. I did what you said and reloaded the animation (animation being the idle one) a couple of times however I get the same deformed pose with minor differences each time. Alright I reinstalled Generations and it turns out that I had accidentally corrupted the files inside the bb3 file.










    Sonic generations extract models